International Workshop on

Multimedia Artworks Analysis (MMArt 2017)

in conjunction with ICME 2017
July 10--14, 2017, Hong Kong

News

Feb. 20, 2017: Workshop paper submission begins.

 

Topics

In addition to classical art types like paintings, sculpture, music, dance, and movie, new types of artworks emerge as the advancement of social platforms, media capturing devices, and media processing tools. Large volumes of user-generated content or professionally edited content are shared and disseminated on the web. Internet users can browse, comment, edit, and sometimes creatively re-compose this content to generate new media, giving new viewpoints or interesting applications. Novel multimedia artworks, therefore, emerge rapidly in the era of social media and big data. For example, pixiv.net is a social platform where amateur artists/illustrators can share their illustrations/comics, and internet users can annotate, rate, and collect favorite works. The ever increasing amounts of illustrations/comics on this platform give rise to challenges of automatic classification, indexing, and retrieval that have been studied widely in other areas but not this emerging type of artwork.

We encourage theoretical, experimental, and methodological developments to solve the wide range of challenges derived from multimedia artworks in traditional forms like paintings, photos, movies, as well as novel forms like comics, animation, gaming and VR/AR. Topics include, but are not limit to anlaysis and applications of the following areas:

Creation

Content synthesis and collaboration; creation of novel artworks; connecting real-world art with digital artworks

Editing

Content authoring, composition, summarization, and presentation; multimodality integration

Indexing and retrieval

Novel features and structure to index multimedia artworks; retrieval interface and model; socially-aware analysis

Methodology

Machine learning for multimedia artworks; classification and pattern recognition for multimedia artworks

Interaction

Interaction on various devices; user in the loop of computation; human factors in artworks

Evaluation

Dataset development; evaluation of systems for multimedia artworks; design of user study

Novel applications

Novel application scenarios; development of novel challenges and perspectives

Important Dates

Paper submission deadline: 3 March 2017

Notification of acceptance: 7 April 2017

Camera-ready due: 19 April 2017

Workshop date: 10 or 14 July 2017

Submission

Please submit your papers via the CMT submission system,
following the Authors' Author Information and Submission Instructions in the ICME main website.

Program

TBA

Workshop Organizers

Wei-Ta Chu

National Chung Cheng University, Taiwan

Toshihiko Yamasaki

The University of Tokyo, Japan

Takaaki Shiratori

Oculus Research, USA

 

Technical Committee Members

Gustavo Carneiro

The University of Adelaide, Australia

Ying Cao

City University of Hong Kong, Hong Kong

Naoki Chiba

Rakuten Institute of Technology, Japan

 

Ahmed Elgammal

Rutgers University, USA

Richang Hong

Hefei University of Technology, China

Bogdan Ionescu

University Politehnica of Bucharest, Romania

 

Koichi Kise

Osaka Prefecture University, Japan

Shigeru Kuriyama

Toyohashi Institute of Technology, Japan

Yusuke Matsui

National Institute of Informatics, Japan

 

Akihiko Shirai

Kanagawa Institute of Technology, Japan

Shih-Wei Sun

Taipei National University of the Arts, Taiwan

Mei-Chen Yeh

National Taiwan Normal University, Taiwan

 

Satoru Fukayama

National Institute of Advanced Industrial Science and Technology, Japan

James McCann

Disney Research Pittsburgh, USA

Eakta Jain

University of Florida, USA